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| Frequency
Analyzer 1.0 |
Whistle a melody and watch this
program graph the pitch in real time! The Frequency Analyzer,
technically speaking, performs a Fast Fourier Transform of the
sound (you do need a sound card and a microphone to use this program).
What it means is that it analyzes your voice and splits it into
its component frequencies so that you can watch patterns of speech,
the harmonics of vowels and the noise of sibilants. You can also
learn more about the Frequency Analyzer and download the C++ code
that performs the FFT.
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| Voice
spectrogram 1.0 |
Displays frequency evolution
in time and measures the range that contains 50% of voice power,
it is useful to study voice rhythm and to 'see' voice with time
perspective. |
| Tone
generator 1.0 |
| Issues brain wave freq. tones
in stereo difference, major chords synthesis in evolution to a
higher octave, feel 3D relaxing and harmonizing sounds. Also displays
color associated with required tone and RGB value in hex. |
| PHI
analyzer 1.0 |
Counts the number of PHI relations
in voice frequency formants and displays a graph with its evolution
in time. PHI appears in most nature manifestations, feel and see
it in your voice and learn how to control it. |
| Radial
spectrograph 1.0 |
Displays accumulated voice frequencies
in a radial format providing a convenient depicture of voice freq.
distribution, accumulated freq. distribution 'shape' can provide
extensive information about the speaker. See the difference between
these shapes depending on your emotional state. |
| VoiceSync
1.0 |
Performs voice analysis generating
v2v balancing tones. These tones generate balance improving and
harmonizing the quality of your voice. PHI (golden mean) analysis
is also provided indicating how harmonic (i.e. beautiful)your
voice sounds. Tone generation dialog controls brain compatible
wave generation including (Alpha, Beta, Theta, Delta). Voice is
displayed in several ways including: Voice line graph; Accumulated
frequency line graph; Radial Spectrograph; Main octave bar graph;
Accumulated grid of music notes; PHI relations in voice; |
| Planet
Tones 1.0 |
Plays sound in octave 0 scale
associated with corresponding planet (including Sun & Moon)
rotation period, brain wave octave difference -based in main planet
tone- can be added. Generated tone can be saved to a wav file
at 44100 sample rate. Shows panel with frequency mapping colour.
Misc. features: volume control, duration control in secs., planet
effect description table and Autoplay on select. More info at
Hans web site worth to visit! |
| Matter2Wave
1.0 |
Generates a cero phased composed
sound based in input recording, say a word and it will generate
the list of formants, playing generated tone you will hear the
vibration associated to the substance related to this word. Additional
effects based in brain wave differences can be added. |
| Lissajous
explorer 1.0 |
Enables visualisation and interaction
with Lissajous figures, a scattered composition of two waves,
they represent a link between vibration and matter as composed
grids are those found in crystalline substances. Includes preset
values and a random generator, try the 115,187 preset pair an
oscillating pattern of a butterfly wing. Hear the figure with
the autoplay feature, plays 3 octave midi chord with the selected
M,N values in octave 0 scale |
| Voice
Params 1.0 |
Analyses main voice parameters
including Shimmer (volume variations), Jitter (freq. Variations)
and N2H (Noise to Harmonic). Exhaustive studies can be found linking
measurements and variation of these parameters with emotional
and physical states. |
| Voice
2 Voice 1.0 |
Measures voice shape with the
30% of total frequency power generating tones based on its mirror
(max-v(i)), these tones are rich in deficit frequencies and sound
similar to nature environments, hard to believe until you hear
them!. Trace of PHI relations in voice and rhythm is also provided.
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| Expression
tone generator 1.0 |
Generates stereo tone based in
L+R channel algebraic expressions, supports (), +-*/, sin cos
exp log log10 sqrt asin acos atan sqrt abs and the PI and PHI
constants. Math is a gateway for generating vibrations and feeling
them trough sound. |
| Voice
Balancing System 1.0 |
Voice Balancing System analyses
your voice and generates a v2v (Voice2Voice) balancing tones,
includes: easy open wav file capability, complete wav file parameter
display (samples, samp. rate, etc...) , real time recording, analyses
up to 25" of voice with circular buffer management, save
recording to .WAV file for later use, sound graph with Pan/Zoom
capabilities, musical grid containing power proportional hits
of musical notes, bar graphs associated to musical grid displaying
totals and octave bars, plays note contained on musical grid,
info grid with complete set of PHI (0.618…) based relations
of formants. Full 5 octave FFT display with local scale and Note
grid optional display. Radial spectrograph in note/octave and
FFT format, Harmonic wheel with musical notes relations. V2V graph
containing formants and mirror values (max-v[i]) Formant grid,
v2v Tone control generation panel. |
| ChordXplorer.
1.0 |
ChordXplorer. Plays main western
chords in selectable octave and base tone. Midi check box selects
source of sound -midi piano or sine wave- |
| v2v
Balancing Chat 1.0 |
v2v Balancing Chat enables a
V2V (Voice2Voice) dialog, just talk and listen to generated v2v
balancing tones, or just keep in silence and listen and it will
generate random tone patterns. |
| Voice
Rings 1.0 |
Voice Rings. Displays concentric
circles coloured with formants frequencies, this can give a visual
idea of harmonic relations between them, as a harmonic colour
combinations will indicate close to harmonic voice formants. Each
one of four circles displays proportional part of formants in
normal reading order. |
| D4Sound
2.5 |
D4Sound analyzes the sound from
CD audio or a music file and animates a display to reflect it.
You can use the Windows multimedia player or CD player and adjust
a range of options. The program features real-time DirectX 3D
graphics, light color animation, object movement, and much more.
D4Sound supports output to Windows at any DirectX 7.0 resolution
the graphic card supports. Users may add 3D objects and backgrounds.
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| AnalogX
DCOffset 1.01 |
Say hello to AnalogX DCOffset,
and say goodbye to DC offset headaches forever! DCOffset is the
ONLY DirectX Audio plugin capabable of not only correcting DC
offset, but detecting and analyzing DC offset audio in realtime!
Forget using a seperate application that has to scan the entire
file before it can even get an approximate reading - DCOffset
can do better after processing less than 10 seconds of incoming
audio. Of course, DCOffset requires an application that supports
DirectX Audio plugins (like the Paris or WaveLab), and works with
either the realtime or non-realtime applications as well. DCOffset
supports mono or stereo sound streams, as well as 16bit and 32bit
data types. |
| AnalogX
SampleSlide 1.03 |
Introducing AnalogX SampleSlide,
the FIRST and ONLY sample-accurate delay mechanism for DirectX
Audio! That's right, sample accuracy; not just milliseconds (although
you can use those also), but resolution down to each and every
sample of the digital stream. Not only that, each stream can be
delayed up to 2 seconds (it's limit, assuming 44.1k audio) and
STILL maintain absolute sample accuracy. Of course, SampleSlide
requires an application that supports DirectX Audio plugins (like
the Paris or WaveLab), and works with either the realtime or non-realtime
applications as well. SampleSlide supports mono or stereo sound
streams, as well as 16bit and 32bit data types. |
| AnalogX
Delay Calculator 1.13 |
Have you ever wanted to get a
tap delay sounding just right, and fiddled for hours with millisecond
delay, trying to get it tight? Or have you ever wanted to quickly
know what the delay time should be for a certain BPM (tempo)?
If so, then behold the Delay Calculator! A cool little ditty that
you just load up, type in the tempo, and it does all the work,
giving you delay times down to a 32nd! Superfast, supersmall,
and supereasy to use - that's our motto here at AnalogX! Both
GUI and commandline version of this utility are available. |
| AnalogX
Song Calculator 1.13 |
| If you've ever done commercials,
or worked with doing music for video, then you know how difficult
it can be figuring out just what BPM (tempo) to use, and how long
it will be. SongTime is a down-and-dirty little app to take the
drudgery and guesswork out of figuring it out! Just run SongTime,
enter in the BPM, Beats/Measure, and number of measures, and it
will tell you not only how long it will be, but also frame and
keyframe times as well. Then, just play with the BPM or any of
the other parameters, until the time is right where you want it.
Both GUI and commandline version of this utility are available. |
| AnalogX
TapTempo 1.02 |
Have you ever wanted to know
exactly what BPM (Tempo) a song was at? Well, there's a better
way then guessing, and TapTempo is the tool to do it. Simply run
TapTempo, play the song, and press the spacebar on every beat;
after a few seconds, you'll see the tempo (along with other info)
displayed! |
| AnalogX
AutoTune 2.21 |
AutoTune analyses sampled sounds
in frequency space to allow you to tune all of your sounds to
the same frequency! Just simply enter the note you want to use
as the base for all of your sounds, such as C3, and then simply
drag your samples onto the application, and voila! Let AutoTune
do the rest! AutoTune can also be used to convert directories,
instead of individual files, by simply dragging the directory
onto the app. Now, AutoTune is VERY computationally intensive,
so it can take it a while for the analysis to take place, be patient!
AutoTune is also pretty memory intensive, using around 6 to 8
megs of RAM for the average file, so the more memory you have,
the faster it will run. AutoTune now supports mono and stereo
WAV files, 8/16/24/32 bit formats (both MS and IEEE), and can
also normalize and DC correct samples! |